Blue Rose is a roleplaying game of romantic fantasy, where you and your friends take on the roles . Some heroes in Blue Rose have special mystical abilities. Blue Rose, Fantasy AGE, the Adventure Game. Engine, Green Ronin, and their Blue Roseon Kickstarter and helped make this book a reality. FIRST EDITION Dragon Age RPG, also by Green Ronin Publishing. It was later published in a. A decade ago Blue Rose shook up the RPG scene with its vision of romantic fantasy and inclusive gaming. Now the world of Aldea returns in a new edition using the Adventure Game Engine (AGE), the popular rules that power the Fantasy AGE and Dragon Age RPGs. Aided by the rhydan.

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Items 1 - 8 of 8 This beautiful, full color sourcebook lavishly details the capital city of the central nation in the Blue Rose RPG, providing players and Narrators. Watermarked PDF. $ 1 2 3 4 5. Average Rating (6 ratings). A decade ago Blue Rose shook up the RPG scene with its vision of romantic. Blue Rose RPG of Romantic Fantasy () - Ebook download as PDF File .pdf) , Text File .txt) or read book online. blue nose.

Not my kind of thing at all. Though I do believe like everyone here in equality and fairness, it is something that must be striven for daily, and there's your adventure seed. I have played in some politically-correct games and they were in each case boring and not really much as games. And I am a liberal! Poisoned Daggers of "Goodness. One who accepts people's right to disagree with me. Who knows? I might learn something.

I think like many RPGs, whether someone enjoys Blue Rose or not depends on how the GM interprets the source material and whether the players are satisfied with that interpretation. I have been running a Blue Rose game for about two and a half years now, although our weekly sessions are only two to three hours I also had to cancel a number of sessions when going through school.

I used a FATE derivative for the rules set but kept the setting more or less intact. I have, however, moved a bit away from the somewhat bowdlerized descriptions of the peoples and countries found in the core rulebook and adopted the significantly more nuanced interpretation found in the World of Aldea sourcebook.

Regardless, Game Designers Workshop has taught me to treat all game settings as being described by an unreliable narrator or otherwise dubious source, and I have been required on several occasions to expand on the information in the game books while staying true as possible to the details presented in the background material.

I do not think any of the above has detracted from my Blue Rose game, and my players have told me that they have been enjoying the both the game world and my campaigns. About half of my scenarios have used the adventure seeds found in the game books, although I often spiced them up a bit. In the Phantom of the Blue Rose, a darkfiend basically a demon , was posing as the schools theology mistress and was stirring up trouble among the students for her own amusement. Sometimes moral ambiguity developed naturally in the story as well.

One of the characters is a rhy-cat a giant, intelligent Siamese cat , whose village was massacred by mercenaries working for a timber company. The PCs were able to track down one of the mercenaries who participated in the attack who had been living the intervening years riddled with guilt. In brief, there has been plenty of room for battle, shades of grey, and even grittiness, themes that one can find in many of the romantic fantasy novels that reportedly inspired the game.

Lastly, while I am admittedly uncomfortable on occasion with how good and benevolent the game world can be, from a moral standpoint, the world of Aldea is much closer to the U. Just because you don't like a setting does not mean it is horrible and that it is a politically incorrect world. Yes, but it is not hipster. The two terms do not even mean the same thing. Please have some understanding of the social groups you are bashing before you so crudely insult them both.

Maybe to you; we are all entitled to an opinion. I do not see it myself. I've been a fan of the setting for a long time. I've played in the setting, wrote fiction in the setting, and ran game in the setting. You have your right to not like Blue Rose and or Green Robin. I do however think you are reaching a bit on your assumptions for GR's intent for the game.

Just because the game focuses in on an audience that likes a particular type of fiction, does not mean it is lame nor does it mean that the people who like the game are smug as you put it. Tamora Pierce and the other authors given inspirational credit do have a fan base.

If it is not your cup of tea, then download something else. I hate to break it to you, but all publishing companies want to make money.

That is the point. Wizards of the Coast, Piazo, White Wolf, and all the other gaming publishing companies do the same thing. Fundamentally, they are all businesses who want to earn money. Also, you say you have ran a Blue Rose game for a long time, but your description describes a completely different setting paired with Blue Rose's True 20 system.

That is NOT the same thing. You have not ran a Blue Rose game at all. I respect your opinion, but not your desire to insult others based on your own smugness.

I hope you can move on and find a game you do enjoy. Let's address the one thing in your post here that isn't just a statement of opinion: The fact is, as I've pointed out in other recent blog entries on the subject, Blue Rose doesn't even do a good job of representing the genre of Romantic Fantasy. Which leads me to think that either the designers made some critical errors of setting-creation based on total misreadings of the genre that could only be qualified as gross incompetence, or that the whole "romantic fantasy" thing was more of a convenient cover for promoting a setting that isn't actually a good representation of romantic fantasy but is definitely a good representation of their Portlandia wish-fulfillment.

Please, your original argument was full your personal opinion. Even your title is opinionated and full of delusions of grandeur. You are trying very hard to prove your point against a setting that you don't even enjoy. You circle talk and ignore parts of others' arguments that prove you wrong or at least opinionated. Just Move The Heck On and spent your time, money, and creativity on something else. You just seem to like to complain and bash other people. I wish to say the following: But oddly enough, 2 you are right about one thing - this game really does seem to exist to and seems to be almost solely getting a second edition to piss a certain type of gamer off.

First off, collectivism? I have no idea where you're even getting that from. Did you miss the part where being sufficiently rich and successful in business gets you an actual seat in the government, just to ensure that the interests of dashing entrepreneurs are being sufficiently represented. If anything, I'd call the setting almost obnoxiously individualistic, with everyone being oh-so-careful not to stop on anyone else's precious individual rights. And fascism? Where, exactly?

The Aldin government never seems to do anything very much other than slay monsters, arbitrate disputes and solve an occasional murder - it barely seems to have any policies at all, let alone any programs for shoving them down people's throats.

Where do you get that from, exactly? Exile is mentioned, but only as a final punishment for people who won't stop killing and stealing even after the nobles have given them a stern talking to - if there was anything in the setting description about people getting exiled for advocating reform, I missed it.

In fact, the whole Merchant's Council thing, the richest people getting to form one full third of the government? That was a pretty big change to the system, back in the day. Apparently no one got exiled for it. I would also point out that Aldis isn't actually a utopia - it's got a system for keeping assholes out of public office, which helps a bit, and it's rich enough from trade and natural resources that it can afford to let everyone get a little slice of something, which probably helps more, but there's still criminals, corruption, the threat of war, and of course plenty of monsters lurking everywhere.

But here I actually see your point, because while this is the case, it's not really presented terribly well; the tone in the book is one of snide "look how perfect everything is! When the game explicitly defines the "assholes" being kept out of government as people who value the rights of individuals above the nebulous concept of the good of the 'collective', then you have fascism.

Which leads me to my second point. Yes, Green Ronin are totally trolling you. And you know what? I think that's wrong. I'm sad to say so, but it's true - the original game is not espousing some kind of collectivist fascism, I still have no idea where you even get that from, but it's definitely far more interested in striking a blow against the "grimdarkness" that John Snead hates than in being playable.

Far more interested in that, in fact, than in actually portraying romantic fantasy well. You are partially right in what you say there - the typical romantic fantasy protagonist, in my experience, runs away from a repressive culture and joins a super-progressive special order. Blue Rose have the Jarzoni as a token repressive culture to run away from, but everyone except the Jarzoni are portrayed as super-nice, and while there are special orders far too many, in fact , they are described in a very sketchy way, as if Snead knew they were supposed to be there but didn't understand what they were actually for.

And as for the new edition They actually went right out and said, "we're doing this to piss off the Bad Elements in the community and make it clear to them that they should drop dead! Because wanting to attack and offend a certain group of people is a GREAT reason to publish a game that's all about tolerance, of course. God have mercy. So, yeah. I disagree with you about the game.

I am sorry to say that I agree with you about its supporters. Though I admit that my most successful games were the ones set in Kern. I like my romance nice and Gothic. I expect vitriol like that from those gamer gate idiots.

I guess I need to pay more attention to my part of the gaming hobby for this sort of Fox News level of martyr complex and "I'm right, you're wrong"-ism as well. Seriously, your take on how their alignment system seems a little extreme compared to how it's presented. So I suppose I ought to thank you for letting me know that the pencil and paper end of things has this issue as well. Anyway, I was looking for a good core book for Age anyway, and I suppose this is gonna hit the spot.

So thanks for that too? I for one look forward to having the completed book in my hands, and playing a Blue Rose game myself, probably in the core setting since I always thought it was neat, reminded me of Valdemar, the brand of romantic fantasy that I believe they sight as an inspiration for the game, fyi. Don't know how I feel about psychic cats though. Not a big cat fan. But, hell's bells, I suppose I should try and keep an open mind about them. I think it came across one Facebook feed or another.

Based on what you wrote I don't think I'd like the game and setting as much as I would like to. I'm one of those straight and narrow religious zealot types, after all. At least that is what I am working on. It seems that very few of the romantic fantasy authors ever wrote in a perfect society as they saw it. And yes, I do read that stuff.

I read a lot more of it as a kid, and it still has a lot to do with how I envision worlds and play these games. The numbers are great, but the relationships are better, provided you have a game go on long enough to develop the narrative. I have not played with or read True20, but it sounds cool, though the title always hit me as pretentious. I agree that Blue Rose was woefully underplayed, and that its vocal support does not necessarily reflect its actual game playtime support.

I have no intention questioning or attempting to trump your boast of having played more Blue Rose sessions than anyone, as I just ran a short mini-adventure. But then I switched to True I would argue that the importance of Blue Rose has less to do with the setting itself, but, rather, the importance of its system within the narrative of the "d20 OGL Renaissance," particularly for the success of Green Ronin Press.

Your own impressive sessions using the Blue Rose rules and mechanics attest to the robustness and usefulness of the system. The success of Blue Rose spurred the development of True20, which became one of my favorite systems during the 3E-4E era. It was like Open Source d It was easy to kitbash, alter, and tinker around. But Blue Rose very much stood as the sort of flagship and prototype of the True20 system, regardless of one's opinions on the setting itself.

That contributed towards its iconic status. With Fantasy AGE now becoming one of Green Ronin's new go-to in-house systems, I am glad to see Blue Rose receive an update, regardless of political motivations, because it represented a seminal moment in the d20 OGL Renaissance for me. The Fantasy AGE system is far from perfect.

I personally have grievances with how Green Ronin did not so much simplify or streamline AGE but made annoyingly unneeded readjustments that did not address balance issues or rules complications. Blue Rose inspired me to use its rules in other settings and worlds, and I hope that it inspires me again in a similar fashion. I have to agree that the progressive warning signs leap from that link to GR's article.

While I probably don't agree with much of their politics, I support their right to create whatever they like. If it's a good product it'll do well. If it's not it won't. If people rant that it's a "stupid, gay-ass game", well, the butts will be hurt and stones thrown.

And rightly so. In the end I don't give two turds about what people make because the market will should decide. As far as stopping the bullshit attacks, censorship, shaming, ruinination of livelihood and every other bad thing idealogues have been doing, well, that's a whole other can o' rotten beans and I don't have the answer or else I'd share it and we'd all get along.

That would be boring. Have no experience with playing the setting and will keep it that way after reading your and other's take on things. I obv downloaded the PDF to help out my fellow plebeians in need of a pirated copy but holy shit the setting sounds fascist. Now perhaps this would be fun if it were created to be a fascist setting and the characters are underdogs trying to introduce some form of rebel society but hell no not like this.

Sign in to get custom notifications of new products! Blue Rose. Start Over. Hottest PDF. Need help? Common Questions FAQ. Contact us. My Library. Affiliate System. Gift Certificates. Create Content for your Favorite Games. Privacy Policy.

Our Latest Newsletter. Product Reviews. Newsletter RSS Feed. Can we respond to you about this? Products found in this section Sort by: Deven M January 20, 7: You mean like FATE style aspects? Not really. Relationships I suppose could qualify as they can increase your stunt rating, and you have a few stats for thing like motivation, good motive and evil motive.

Pundit Patronage!

It also has a dark side meter that only comes up when dark magic is involved. NPCs use the same rules as players and the magic works the same both in and out of combat, nothing that can be done in story can't be done with the rules. I recommend the review it goes into detail on the rules. Diego B January 20, 9: Lillian P January 17, 4: This from the Green Ronin site: Ten years ago we published Blue Rose, the roleplaying game of Romantic Fantasy.

The idea was pretty simple. Tolkien, Robert E.

And we were right. The game was conceived and published as a three book series, with a core rulebook, a world book, and a rules companion. Blue Rose was quite successful and for many years people have asked us if we were ever going to revisit it. The short answer is yes! Thanks to the generous support of our backers on Kickstarter, right now we are putting the finishing touches on a new edition The topic has come up at our yearly summit for the past two or three years.

So why now? The biggest reason is that a lot of the issues we tried to tackle in Blue Rose have come to the fore in the public debate, in society generally and in nerdom. Diversity and inclusivity are now common topics of conversation, which was not at all the case in The idea that gay marriage would be legal in so many states in ten years certainly would have been a surprise to me back then.

Of course, progress never comes easy. The simple idea that women should get equal pay for equal work—not to mention the opportunity to work in the fields of their choice—is crazed radicalism in the eyes of some. And while the Supreme Court may have declared that racism is over in the USA, anyone with an ounce of awareness can see that is manifestly not the case.

That many of these issues are contentious is no surprise to us. Blue Rose itself was subject to a reactionary backlash from certain quarters. This sort of thing has just gotten worse, particularly in the video game arena, and politics in America has also taken an ugly turn.

So while, yes, we have seen a lot of social progress, there is still a lot of work to do. Now playing games is not going to change the world. That is down to grassroots organizing, voting, and political action. There is a saying though, that all politics is local and our neighborhood is tabletop gaming.

We want this to be a better place and we think we can have some effect on it by publishing the right roleplaying game. We want there to be a welcoming place for women, LBGTQ folks, and people of color to enter the hobby. We want to promote the idea that roleplaying games are for everyone, that our hobby—our fun, creative hobby—is something that can bring us together rather than tear us apart.

So why now and why Blue Rose? This has turned into more a political statement than I had intended when I sat down to write. For starters, I just wanted to let you all know about our plans and give you some insight into why we think this is the right time for the return of Blue Rose.

Timothy B January 17, 2: I picked this up and it was well worth the money.

A Lot to Love: Blue Rose, the AGE RPG of Romantic Fantasy Review

I put up a pre-review on my blog. Nina B January 16, 9: Drivethru really needs to put a stop to these publishers putting up worthless crap and calling it previews. This isn't a preview, it's a glorified add blurb. Won't even consider this for download until a decent preview is available.

Bill E January 17, I completely agree. The previews these days seem to be little more than the table of contents and the obligatory "what is role playing" garbage.

How about some pages from character generation? Steven J January 16, 5: I have it already maybe I can answer some content questions for you guys and gals? Jesse B January 16, 9: Steven J January 16, Jesse, I totally get that. I would suggest you message the DTRPG team contact us button at the bottom of the page since I'm pretty sure they are the ones that load in the previews, and this one is lacking. If you do think if anything I could maybe answer just ask: Eugene S January 17, 5: I agree.

I just bought Dungeonesque and it sucked. I went on what was shown on the Kickstarter only. I should have read the reviews on Drivethru first. Daniel R January 16, 5: Everyone else has seemed to all ready say what I was wanted to say.

I would like to see more of what is being offered before I put down that much cash.

Steven J January 16, 6: I have it already maybe I can answer some content questions for you? Daniel R January 17, 5: I appreciate the time you have taken to address my questions. Please elaborate on the changes to the setting as well as your opinions of these changes.

Is it worth getting at this time and at this price? Again, thank you. Steven J January 18, 2: You are very welcome!

Blue Rose: The AGE RPG of Romantic Fantasy (PDF)

I hope this helps. The Core System is still pretty much the same, 3d6 stunt points etc. The changes, there are new Races, especially the Rhydan, for those that knew the True20 Edition there are a lot more options for Rhydan and guidelines for making your own breeds. Known as Arcana in Blue Rose, it does not use magic points and is not broken into the 3 tier levels.

The new Arcana system is more in line with the True 20 edition then it is to Fantasy Age. The timeline has moved forward, beyond the Shadow Barrens is Wyss, and thanks to some shadow gates there are some distant lands that are now accessible.

There has been a big shake up in Kern with the death of the Jarek. More details about the new areas can been seen here. Jesse B January 16, Can you please provide more than the credits page?

Wayne R January 16, The pretty society with the rotten heart. For Choose to play a vata if you want a hero with natural most communities.


Of course, progress never comes easy. Yes, Green Ronin are totally trolling you. The book goes into emotional role playing, effect of reputation, role playing romance, and intrigue.